Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 53 days ago
6 / 7 / 10
K / D / A
59.3%
Kill participation
742.6
Damage / min
10,258g
385.2 gold / min
23
10 placed · 1 cleared
181
6.8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhussars meretrix#EUNE
Pantheon · Top
9 / 10 / 8
50% KP
21,148
20.1% share
11,033g
151 CS · 5.7/m
BMW M2#BMW
Graves · Jungle
2 / 7 / 12
41.2% KP
15,967
15.2% share
11,407g
204 CS · 7.7/m
veke00#EUNE
Gragas · Mid
8 / 3 / 13
61.8% KP
23,761
22.6% share
14,327g
227 CS · 8.5/m
Leonix89#EUNE
Twitch · ADC
15 / 2 / 8
67.6% KP
37,397
35.5% share
17,463g
227 CS · 8.5/m
KarmaIsByMySide#Karma
Lulu · Support
0 / 5 / 25
73.5% KP
7,035
6.7% share
8,122g
17 CS · 0.6/m
Red side
DefeatBitie#BITIE
Malphite · Top
6 / 7 / 10
59.3% KP
19,779
23.7% share
10,258g
181 CS · 6.8/m
I HAVE NO MOUTH#I AM
Hecarim · Jungle
14 / 7 / 9
85.2% KP
28,621
34.3% share
13,153g
171 CS · 6.4/m
sld sapnu puás#EUNE
Syndra · Mid
3 / 8 / 5
29.6% KP
16,339
19.6% share
10,466g
202 CS · 7.6/m
2 3 BPG#1906
Jhin · ADC
3 / 6 / 9
44.4% KP
10,772
12.9% share
10,127g
183 CS · 6.9/m
SARAJEVO SAFARI#SRB
Janna · Support
1 / 6 / 18
70.4% KP
7,918
9.5% share
7,326g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
