Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 53 days ago
15 / 5 / 5
K / D / A
47.6%
Kill participation
885.4
Damage / min
17,566g
576.6 gold / min
34
4 placed · 8 cleared
284
9.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatc3pp0#EUNE
Nasus · Top
3 / 5 / 7
37% KP
21,298
22.4% share
12,706g
293 CS · 9.6/m
Wang#yuumi
Master Yi · Jungle
8 / 12 / 4
44.4% KP
18,413
19.4% share
12,823g
172 CS · 5.6/m
The Sober Arc#EUNE
Locke · Mid
12 / 7 / 4
59.3% KP
22,572
23.8% share
14,042g
202 CS · 6.6/m
denis13BG#EUNE
Aphelios · ADC
4 / 9 / 7
40.7% KP
22,023
23.2% share
13,355g
220 CS · 7.2/m
pavlik1221#EUNE
Rell · Support
0 / 9 / 17
63% KP
10,721
11.3% share
8,559g
25 CS · 0.8/m
Red side
VictoryGandalf Den Fede#EUNE
Briar · Top
9 / 6 / 3
28.6% KP
31,135
24.7% share
13,916g
204 CS · 6.7/m
Bitie#BITIE
Talon · Jungle
15 / 5 / 5
47.6% KP
26,974
21.4% share
17,566g
284 CS · 9.3/m
let me scale#x9me
Jayce · Mid
6 / 7 / 10
38.1% KP
24,315
19.3% share
12,537g
194 CS · 6.4/m
Halav#EUNE
Syndra · ADC
5 / 5 / 9
33.3% KP
19,310
15.3% share
15,030g
253 CS · 8.3/m
Die Welt Brennt#333
Senna · Support
7 / 4 / 18
59.5% KP
24,321
19.3% share
12,592g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
