Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 53 days ago
3 / 12 / 27
K / D / A
50%
Kill participation
683.9
Damage / min
12,479g
385.6 gold / min
85
31 placed · 9 cleared
50
1.5 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv 0l1ck0#urgot
Urgot · Top
3 / 13 / 7
30.3% KP
21,846
16.9% share
12,694g
217 CS · 6.7/m
Pyke Troll#EUNE
Talon · Jungle
14 / 15 / 6
60.6% KP
36,159
28% share
15,730g
195 CS · 6/m
RageHub#EUNE
Orianna · Mid
6 / 11 / 6
36.4% KP
25,461
19.7% share
12,448g
246 CS · 7.6/m
Kezess#veil
Seraphine · ADC
5 / 14 / 13
54.5% KP
29,945
23.2% share
12,741g
193 CS · 6/m
zxcjae#777
Sona · Support
5 / 7 / 15
60.6% KP
15,768
12.2% share
11,778g
45 CS · 1.4/m
Red side
VictoryBlackpinkfan1#LISA
Cassiopeia · Top
13 / 4 / 11
40% KP
39,943
23.4% share
15,950g
237 CS · 7.3/m
Čuspic nešlo nic#6969
Kha'Zix · Jungle
9 / 5 / 13
36.7% KP
31,850
18.6% share
15,897g
240 CS · 7.4/m
low bob#FIORA
Sylas · Mid
22 / 6 / 10
53.3% KP
45,386
26.5% share
16,797g
200 CS · 6.2/m
Shining Idol#sugar
Mel · ADC
13 / 7 / 13
43.3% KP
31,703
18.5% share
18,099g
246 CS · 7.6/m
Bitie#BITIE
Senna · Support
3 / 12 / 27
50% KP
22,137
12.9% share
12,479g
50 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
