Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Flex · 52 days ago
11 / 4 / 12
K / D / A
60.5%
Kill participation
943.8
Damage / min
13,302g
437.3 gold / min
9
8 placed · 1 cleared
216
7.1 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySSCR LelekoZ#123
Gangplank · Top
3 / 8 / 13
42.1% KP
20,038
18.2% share
11,618g
181 CS · 6/m
Cpt psilakhs#EUNE
Nidalee · Jungle
8 / 5 / 11
50% KP
18,946
17.2% share
13,457g
213 CS · 7/m
Bitie#BITIE
Orianna · Mid
11 / 4 / 12
60.5% KP
28,707
26.1% share
13,302g
216 CS · 7.1/m
bilan8ropos#EUNE
Kalista · ADC
14 / 6 / 8
57.9% KP
35,765
32.5% share
17,712g
272 CS · 8.9/m
F X T A#luv
Karma · Support
2 / 5 / 17
50% KP
6,552
6% share
9,601g
26 CS · 0.9/m
Red side
DefeatDesperateZed#Zed
Malphite · Top
5 / 5 / 11
57.1% KP
28,295
23.3% share
11,792g
199 CS · 6.5/m
NEZHAA#LOLXD
Zed · Jungle
19 / 4 / 3
78.6% KP
50,417
41.6% share
20,487g
215 CS · 7.1/m
Limitless#种族主义的
Viktor · Mid
1 / 13 / 5
21.4% KP
20,360
16.8% share
9,436g
187 CS · 6.1/m
TheMythPoker#EUNE0
Kai'Sa · ADC
3 / 6 / 4
25% KP
17,098
14.1% share
11,421g
216 CS · 7.1/m
Syrrex#miju
Renata Glasc · Support
0 / 10 / 10
35.7% KP
5,170
4.3% share
7,988g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
