Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 23 days ago
11 / 6 / 16
K / D / A
58.7%
Kill participation
706.9
Damage / min
17,041g
480.3 gold / min
37
4 placed · 7 cleared
227
6.4 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKemseptyni#EUNE
Kennen · Top
10 / 9 / 15
61% KP
46,304
34.4% share
18,044g
253 CS · 7.1/m
stoczyłem sie#feet
Rengar · Jungle
13 / 10 / 6
46.3% KP
29,906
22.2% share
16,697g
243 CS · 6.8/m
Blondes Enjoyer#igi
Malzahar · Mid
8 / 7 / 11
46.3% KP
27,726
20.6% share
15,756g
258 CS · 7.3/m
Kobila#EUNE
Xayah · ADC
10 / 11 / 9
46.3% KP
24,016
17.8% share
16,654g
265 CS · 7.5/m
I dont blink v2#blink
Braum · Support
0 / 9 / 20
48.8% KP
6,674
5% share
9,652g
27 CS · 0.8/m
Red side
VictoryDupson#JUSIA
Jayce · Top
8 / 9 / 15
50% KP
28,329
19.4% share
16,008g
259 CS · 7.3/m
Bitie#BITIE
Elise · Jungle
11 / 6 / 16
58.7% KP
25,082
17.2% share
17,041g
227 CS · 6.4/m
Samzon#deniz
Lissandra · Mid
4 / 12 / 19
50% KP
21,420
14.7% share
13,543g
240 CS · 6.8/m
Petrichor#0023
Samira · ADC
19 / 8 / 14
71.7% KP
54,635
37.4% share
22,248g
277 CS · 7.8/m
pgodanj#supp
Thresh · Support
4 / 6 / 30
73.9% KP
16,559
11.3% share
12,299g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
