Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Flex · 20 days ago
8 / 9 / 11
K / D / A
57.6%
Kill participation
1,283
Damage / min
22,301g
508.8 gold / min
36
14 placed · 12 cleared
334
7.6 CS / min
Objective control
5
Dragons
3
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFatalis#2004
Volibear · Top
9 / 7 / 6
45.5% KP
43,322
25.7% share
20,532g
389 CS · 8.9/m
gapujom mnie#gap
Viego · Jungle
14 / 7 / 4
54.5% KP
30,327
18% share
20,997g
272 CS · 6.2/m
doG of Wαr#EUNE
Ornn · Mid
1 / 12 / 16
51.5% KP
28,401
16.9% share
14,219g
209 CS · 4.8/m
Bitie#BITIE
Yunara · ADC
8 / 9 / 11
57.6% KP
56,236
33.4% share
22,301g
334 CS · 7.6/m
repeatable#ina
Lulu · Support
1 / 11 / 22
69.7% KP
10,029
6% share
12,226g
28 CS · 0.6/m
Red side
DefeatUnicornik#EUNE
Yorick · Top
9 / 7 / 7
34.8% KP
33,718
15.3% share
18,687g
337 CS · 7.7/m
LabShazed#4652
Lillia · Jungle
6 / 8 / 16
47.8% KP
32,626
14.8% share
18,242g
307 CS · 7/m
Chosen By Light#EUNE
Lux · Mid
17 / 5 / 21
82.6% KP
59,059
26.8% share
17,525g
214 CS · 4.9/m
M V T I#1999
Smolder · ADC
13 / 7 / 18
67.4% KP
77,797
35.3% share
21,554g
328 CS · 7.5/m
Botmon#EUNE
Nami · Support
1 / 6 / 34
76.1% KP
16,916
7.7% share
12,746g
30 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
