Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 17 days ago
6 / 9 / 2
K / D / A
30.8%
Kill participation
803.6
Damage / min
12,651g
426.9 gold / min
23
10 placed · 0 cleared
214
7.2 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBitie#BITIE
Yone · Top
6 / 9 / 2
30.8% KP
23,813
16.7% share
12,651g
214 CS · 7.2/m
Nasser#6969
Kindred · Jungle
6 / 10 / 5
42.3% KP
25,648
18% share
11,838g
163 CS · 5.5/m
Stålis#Bomba
Ziggs · Mid
8 / 8 / 3
42.3% KP
56,277
39.5% share
16,626g
277 CS · 9.3/m
gapujom mnie#gap
Jinx · ADC
6 / 11 / 5
42.3% KP
26,969
18.9% share
12,262g
183 CS · 6.2/m
repeatable#ina
Milio · Support
0 / 7 / 15
57.7% KP
9,945
7% share
8,610g
31 CS · 1/m
Red side
VictoryCzystka Etniczna#EUNE
Jax · Top
11 / 4 / 10
46.7% KP
27,747
21.4% share
14,817g
199 CS · 6.7/m
Gizmox#EUNE
Trundle · Jungle
8 / 3 / 14
48.9% KP
17,191
13.2% share
12,855g
175 CS · 5.9/m
SigmaZiemniak#EUNE
Anivia · Mid
6 / 5 / 12
40% KP
26,063
20.1% share
13,136g
234 CS · 7.9/m
Filiflop#PURR
Mel · ADC
18 / 6 / 5
51.1% KP
32,768
25.2% share
14,979g
145 CS · 4.9/m
Hopeful Jordan#EUNE
Sona · Support
2 / 8 / 35
82.2% KP
26,114
20.1% share
11,168g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
