Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiora
Defeat
Ranked Solo/Duo · 13 days ago
4 / 6 / 7
K / D / A
39.3%
Kill participation
517.3
Damage / min
12,156g
374.6 gold / min
18
9 placed · 1 cleared
257
7.9 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBitie#BITIE
Fiora · Top
4 / 6 / 7
39.3% KP
16,785
18% share
12,156g
257 CS · 7.9/m
SAITAROX#KESHA
Nunu & Willump · Jungle
8 / 2 / 14
78.6% KP
18,099
19.4% share
13,512g
187 CS · 5.8/m
Rev#666
Malzahar · Mid
2 / 11 / 11
46.4% KP
16,347
17.5% share
11,615g
229 CS · 7.1/m
SnowDARKNESSXA#EUNE
Caitlyn · ADC
13 / 4 / 6
67.9% KP
31,384
33.6% share
17,243g
277 CS · 8.5/m
AimKat#EUNE
Alistar · Support
1 / 6 / 19
71.4% KP
10,817
11.6% share
8,827g
34 CS · 1/m
Red side
VictoryLWXXXXXXXXXXXXXX#EUNE
Camille · Top
6 / 3 / 7
46.4% KP
26,600
20.6% share
14,861g
273 CS · 8.4/m
gogosicafitosica#gogo
Qiyana · Jungle
10 / 6 / 9
67.9% KP
26,587
20.6% share
17,916g
279 CS · 8.6/m
demonic hours#888
Syndra · Mid
7 / 4 / 9
57.1% KP
36,861
28.5% share
14,695g
269 CS · 8.3/m
Derelict #EUNE
Draven · ADC
5 / 7 / 8
46.4% KP
29,375
22.7% share
16,539g
267 CS · 8.2/m
kishiru#EU1
Blitzcrank · Support
0 / 8 / 15
53.6% KP
9,794
7.6% share
8,704g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
