Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Flex · 10 days ago
1 / 9 / 17
K / D / A
52.9%
Kill participation
399.3
Damage / min
10,153g
341.9 gold / min
93
32 placed · 16 cleared
63
2.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMordeson#Omen
Illaoi · Top
7 / 6 / 7
41.2% KP
43,961
38.1% share
15,306g
279 CS · 9.4/m
repeatable#ina
Qiyana · Jungle
2 / 5 / 9
32.4% KP
12,944
11.2% share
11,671g
193 CS · 6.5/m
mihos#1v9
Irelia · Mid
12 / 5 / 4
47.1% KP
21,785
18.9% share
17,307g
306 CS · 10.3/m
gapujom mnie#gap
Locke · ADC
12 / 3 / 6
52.9% KP
24,752
21.5% share
14,214g
157 CS · 5.3/m
Bitie#BITIE
Vi · Support
1 / 9 / 17
52.9% KP
11,859
10.3% share
10,153g
63 CS · 2.1/m
Red side
DefeatDOLEWKANOLIMIT#L60
Nasus · Top
9 / 8 / 9
64.3% KP
30,234
30.8% share
14,232g
196 CS · 6.6/m
420 Jeff Obłynos#huwdu
Wukong · Jungle
4 / 6 / 13
60.7% KP
15,303
15.6% share
11,785g
203 CS · 6.8/m
Praesens#0704
Yasuo · Mid
5 / 10 / 10
53.6% KP
17,994
18.3% share
12,271g
222 CS · 7.5/m
LoonaticMatty#LOONA
Hwei · ADC
9 / 2 / 10
67.9% KP
25,925
26.4% share
12,662g
210 CS · 7.1/m
TimberH#EUNE
Leona · Support
1 / 8 / 16
60.7% KP
8,805
9% share
8,142g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
