Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Flex · 10 days ago
9 / 13 / 24
K / D / A
56.9%
Kill participation
804.9
Damage / min
12,698g
378.5 gold / min
93
39 placed · 5 cleared
36
1.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Irelia · Top
5 / 7 / 5
25% KP
15,938
10.5% share
13,049g
276 CS · 8.2/m
comfortable cow#EUNE
Sejuani · Jungle
5 / 8 / 14
47.5% KP
23,822
15.6% share
12,658g
170 CS · 5.1/m
LowEloMachine#EUNE
Riven · Mid
19 / 7 / 5
60% KP
58,298
38.2% share
21,576g
274 CS · 8.2/m
CodeeGangg#EUNE
Samira · ADC
9 / 18 / 10
47.5% KP
36,053
23.6% share
14,372g
158 CS · 4.7/m
SamooKata69#EUNE
Leona · Support
2 / 18 / 26
70% KP
18,364
12% share
11,143g
23 CS · 0.7/m
Red side
VictoryMordeson#Omen
Illaoi · Top
12 / 6 / 7
32.8% KP
52,512
25.5% share
16,749g
283 CS · 8.4/m
Kevin Albert#222
Hecarim · Jungle
8 / 6 / 27
60.3% KP
40,224
19.5% share
17,487g
317 CS · 9.4/m
bobby#zzzz
Locke · Mid
10 / 6 / 13
39.7% KP
30,208
14.6% share
15,396g
250 CS · 7.5/m
gapujom mnie#gap
Cassiopeia · ADC
19 / 9 / 27
79.3% KP
56,293
27.3% share
19,760g
196 CS · 5.8/m
Bitie#BITIE
Blitzcrank · Support
9 / 13 / 24
56.9% KP
27,003
13.1% share
12,698g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
