Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Summoner's Rift · 9 days ago
17 / 5 / 18
K / D / A
53%
Kill participation
1,291.9
Damage / min
12,073g
489.8 gold / min
13
8 placed · 0 cleared
133
5.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNaffiri#555
Cho'Gath · Top
2 / 10 / 6
32% KP
11,667
12.6% share
6,566g
83 CS · 3.4/m
qxhjvwk87v#gjkr5
Lee Sin · Jungle
9 / 13 / 7
64% KP
26,750
28.8% share
13,330g
164 CS · 6.7/m
BeautyBeastAW98#FASTR
Locke · Mid
5 / 10 / 7
48% KP
20,481
22.1% share
10,033g
129 CS · 5.2/m
189ab8#EUNE
Kai'Sa · ADC
8 / 16 / 2
40% KP
22,688
24.4% share
11,534g
145 CS · 5.9/m
Száva Vince#BOSS
Leona · Support
1 / 17 / 12
52% KP
11,212
12.1% share
6,785g
22 CS · 0.9/m
Red side
VictoryBitie#BITIE
Sylas · Top
17 / 5 / 18
53% KP
31,845
20% share
12,073g
133 CS · 5.4/m
Shara Ishvalda#Iborn
Ornn · Jungle
3 / 3 / 22
37.9% KP
14,579
9.2% share
11,251g
193 CS · 7.8/m
Kevin Albert#222
Kog'Maw · Mid
12 / 9 / 14
39.4% KP
43,989
27.7% share
11,862g
142 CS · 5.8/m
Blackpinkfan1#LISA
Ezreal · ADC
28 / 4 / 13
62.1% KP
57,046
35.9% share
16,983g
172 CS · 7/m
JordanBelfort281#trash
Thresh · Support
6 / 6 / 30
54.5% KP
11,567
7.3% share
9,241g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
