Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Summoner's Rift · 8 days ago
13 / 4 / 7
K / D / A
51.3%
Kill participation
959
Damage / min
14,817g
580.3 gold / min
14
1 placed · 4 cleared
228
8.9 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJordanBelfort281#trash
Singed · Top
3 / 9 / 10
33.3% KP
16,684
15.4% share
10,545g
229 CS · 9/m
Bitie#BITIE
Riven · Jungle
13 / 4 / 7
51.3% KP
24,487
22.6% share
14,817g
228 CS · 8.9/m
Shara Ishvalda#Iborn
Sion · Mid
6 / 2 / 14
51.3% KP
18,404
17% share
12,270g
186 CS · 7.3/m
Kevin Albert#222
Kog'Maw · ADC
12 / 5 / 8
51.3% KP
38,560
35.6% share
13,484g
183 CS · 7.2/m
xiaobaopyke#zz1
Shen · Support
5 / 3 / 19
61.5% KP
10,187
9.4% share
9,170g
29 CS · 1.1/m
Red side
DefeatChovy Junior#XXDD
Camille · Top
10 / 6 / 1
52.4% KP
25,096
25.9% share
12,028g
192 CS · 7.5/m
Reuven#2440
Skarner · Jungle
1 / 10 / 10
52.4% KP
11,794
12.2% share
8,449g
121 CS · 4.7/m
AvøidTh3K1ss#Charm
Malzahar · Mid
3 / 8 / 4
33.3% KP
21,740
22.4% share
9,147g
178 CS · 7/m
hlen z krku#kemr
Yunara · ADC
6 / 7 / 4
47.6% KP
30,964
32% share
12,973g
226 CS · 8.9/m
i cant kite 2as#orbwk
Lulu · Support
1 / 8 / 9
47.6% KP
7,311
7.5% share
6,480g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
