Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Summoner's Rift · 8 days ago
6 / 10 / 11
K / D / A
56.7%
Kill participation
678.7
Damage / min
11,410g
356.4 gold / min
24
7 placed · 1 cleared
158
4.9 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKatakuri#2102
Galio · Top
4 / 4 / 29
63.5% KP
27,824
20.3% share
12,530g
157 CS · 4.9/m
ZyWoo#tsaki
Xin Zhao · Jungle
17 / 8 / 9
50% KP
31,833
23.2% share
16,680g
214 CS · 6.7/m
MrFEAR#4358
Urgot · Mid
15 / 3 / 5
38.5% KP
34,691
25.3% share
17,012g
243 CS · 7.6/m
WANGAAA#5star
Yunara · ADC
14 / 10 / 9
44.2% KP
30,605
22.3% share
15,808g
225 CS · 7/m
Jίm#EUNE
Lulu · Support
2 / 5 / 33
67.3% KP
12,100
8.8% share
11,188g
19 CS · 0.6/m
Red side
DefeatBitie#BITIE
Malphite · Top
6 / 10 / 11
56.7% KP
21,731
15.1% share
11,410g
158 CS · 4.9/m
JordanBelfort281#trash
Hecarim · Jungle
3 / 14 / 5
26.7% KP
12,771
8.9% share
11,906g
226 CS · 7.1/m
Shara Ishvalda#Iborn
Nasus · Mid
4 / 8 / 4
26.7% KP
25,615
17.8% share
12,639g
221 CS · 6.9/m
ΓΑΜΑΩ ΑΦΑΝΤΕΝΟΥΣ#ΔΟΞΑ
Ziggs · ADC
12 / 9 / 8
66.7% KP
46,263
32.2% share
17,020g
248 CS · 7.7/m
Kevin Albert#222
Kog'Maw · Support
5 / 11 / 11
53.3% KP
37,421
26% share
11,629g
70 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
