Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Summoner's Rift · 8 days ago
2 / 7 / 4
K / D / A
54.5%
Kill participation
423.7
Damage / min
10,958g
327.1 gold / min
36
5 placed · 5 cleared
188
5.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKevin Albert#222
Yorick · Top
0 / 8 / 1
9.1% KP
16,050
16.4% share
10,501g
257 CS · 7.7/m
Bitie#BITIE
Elise · Jungle
2 / 7 / 4
54.5% KP
14,195
14.5% share
10,958g
188 CS · 5.6/m
ZA BELO DOSTUPAN#3110
Irelia · Mid
6 / 14 / 1
63.6% KP
24,093
24.6% share
14,069g
269 CS · 8/m
SMECAR1#EUNE1
Smolder · ADC
3 / 2 / 2
45.5% KP
40,031
40.9% share
14,781g
346 CS · 10.3/m
BELARUS#MILIO
Milio · Support
0 / 1 / 5
45.5% KP
3,430
3.5% share
7,859g
34 CS · 1/m
Red side
VictoryHansei#EUNE
Qiyana · Top
13 / 2 / 6
59.4% KP
33,307
28.1% share
14,334g
185 CS · 5.5/m
queen of larp#larp
Shyvana · Jungle
4 / 2 / 8
37.5% KP
21,673
18.3% share
14,493g
286 CS · 8.5/m
Sal Terrae#EUNE
Aurora · Mid
9 / 4 / 10
59.4% KP
44,280
37.3% share
16,218g
267 CS · 8/m
MlTHRANDlR#EUNE
Aphelios · ADC
4 / 2 / 2
18.8% KP
12,197
10.3% share
15,289g
274 CS · 8.2/m
janna mi polisz#back
Janna · Support
2 / 1 / 16
56.3% KP
7,146
6% share
10,686g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
