Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 3 days ago
4 / 5 / 6
K / D / A
32.3%
Kill participation
324.9
Damage / min
13,172g
374.2 gold / min
63
4 placed · 18 cleared
259
7.4 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNO KSANTE ACC#SOLOQ
Zaahen · Top
7 / 8 / 6
46.4% KP
27,184
22.4% share
14,674g
244 CS · 6.9/m
raw milk deluxe#cow
Qiyana · Jungle
9 / 5 / 10
67.9% KP
32,356
26.6% share
21,045g
288 CS · 8.2/m
NimbleGuy#EUNE
Ryze · Mid
3 / 8 / 8
39.3% KP
20,132
16.6% share
12,577g
224 CS · 6.4/m
Sofos#999
Tristana · ADC
8 / 4 / 8
57.1% KP
33,750
27.8% share
20,523g
313 CS · 8.9/m
Repeat Value#NUN
Rakan · Support
1 / 6 / 16
60.7% KP
7,996
6.6% share
9,881g
29 CS · 0.8/m
Red side
DefeatHere to Dunk#EUNE
Darius · Top
6 / 7 / 5
35.5% KP
25,807
21.3% share
13,695g
240 CS · 6.8/m
Bitie#BITIE
Riven · Jungle
4 / 5 / 6
32.3% KP
11,436
9.4% share
13,172g
259 CS · 7.4/m
ALMIGHTY SOSA#300
Locke · Mid
11 / 9 / 4
48.4% KP
27,298
22.5% share
14,689g
221 CS · 6.3/m
i miss old me#c0pe
Kai'Sa · ADC
9 / 3 / 8
54.8% KP
46,646
38.4% share
19,672g
353 CS · 10/m
Fan Team Wieczór#EUNE
Braum · Support
1 / 4 / 16
54.8% KP
10,180
8.4% share
9,636g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
