Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 503 days ago
20 / 5 / 9
K / D / A
64.4%
Kill participation
1,449.8
Damage / min
21,052g
675.8 gold / min
25
10 placed · 5 cleared
296
9.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywhobonemcnewbone#sheep
Sion · Top
2 / 5 / 15
37.8% KP
13,792
10.5% share
13,125g
197 CS · 6.3/m
ALEX HO#NA1
Fiddlesticks · Jungle
9 / 11 / 15
53.3% KP
28,196
21.5% share
13,920g
196 CS · 6.3/m
C9 Loki#kr3
Ryze · Mid
20 / 5 / 9
64.4% KP
45,161
34.5% share
21,052g
296 CS · 9.5/m
Cody Sun#Saiko
Senna · ADC
2 / 2 / 17
42.2% KP
20,952
16% share
12,736g
227 CS · 7.3/m
Isles#000
Pyke · Support
12 / 8 / 17
64.4% KP
22,966
17.5% share
13,137g
36 CS · 1.2/m
Red side
DefeatThanatoes#kr2
Jayce · Top
6 / 7 / 6
38.7% KP
29,313
22.1% share
16,088g
268 CS · 8.6/m
kisno#NA1
Nocturne · Jungle
11 / 8 / 8
61.3% KP
26,823
20.2% share
15,801g
228 CS · 7.3/m
Breezyyy#NA1
Viktor · Mid
6 / 12 / 4
32.3% KP
33,249
25% share
12,961g
188 CS · 6/m
MجĐØÑÃŁĐŠMДŃÅGĘЯ#ЯĘÃŁ
Draven · ADC
6 / 9 / 4
32.3% KP
24,939
18.8% share
13,112g
208 CS · 6.7/m
LightNReset#NA1
Janna · Support
2 / 9 / 18
64.5% KP
18,488
13.9% share
9,295g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
