Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 503 days ago
9 / 6 / 8
K / D / A
45.9%
Kill participation
1,918.4
Damage / min
16,704g
527.5 gold / min
27
13 placed · 4 cleared
306
9.7 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThanatoes#kr2
Jayce · Top
20 / 8 / 3
62.2% KP
67,710
39.1% share
19,659g
231 CS · 7.3/m
may b ammoniaboi#chill
Nocturne · Jungle
5 / 8 / 11
43.2% KP
16,021
9.3% share
12,817g
203 CS · 6.4/m
C9 Loki#kr3
Viktor · Mid
9 / 6 / 8
45.9% KP
60,748
35.1% share
16,704g
306 CS · 9.7/m
Promethazine#Mog
Kled · ADC
3 / 9 / 14
45.9% KP
20,692
11.9% share
10,134g
142 CS · 4.5/m
jibs#275
Rakan · Support
0 / 15 / 18
48.6% KP
8,015
4.6% share
8,016g
27 CS · 0.9/m
Red side
VictoryDhokla#NA1
Sion · Top
5 / 10 / 11
34.8% KP
23,890
14.5% share
13,695g
238 CS · 7.5/m
Mahiru Shiina#LCS
Pantheon · Jungle
16 / 5 / 13
63% KP
36,623
22.2% share
16,827g
167 CS · 5.3/m
broken mirror#NA1
Syndra · Mid
10 / 4 / 14
52.2% KP
35,102
21.3% share
15,022g
229 CS · 7.2/m
MجĐØÑÃŁĐŠMДŃÅGĘЯ#ЯĘÃŁ
Kog'Maw · ADC
12 / 11 / 24
78.3% KP
58,678
35.6% share
14,931g
167 CS · 5.3/m
Breezyyy#NA1
Braum · Support
3 / 7 / 31
73.9% KP
10,481
6.4% share
10,544g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
