Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 499 days ago
10 / 9 / 6
K / D / A
64%
Kill participation
1,462.5
Damage / min
15,102g
465.6 gold / min
30
14 placed · 4 cleared
251
7.7 CS / min
Objective control
1
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAllorim#NA1
Poppy · Top
4 / 6 / 8
48% KP
23,985
18.2% share
12,288g
226 CS · 7/m
T0mio#NA1
Rengar · Jungle
7 / 8 / 5
48% KP
23,054
17.5% share
13,743g
194 CS · 6/m
C9 Loki#kr3
Azir · Mid
10 / 9 / 6
64% KP
47,433
36.1% share
15,102g
251 CS · 7.7/m
InoriB#2005
Smolder · ADC
3 / 5 / 8
44% KP
28,711
21.8% share
15,214g
298 CS · 9.2/m
KDKD#9999
Nautilus · Support
1 / 10 / 16
68% KP
8,278
6.3% share
8,386g
20 CS · 0.6/m
Red side
VictoryFudgecakey#5811
Vladimir · Top
13 / 2 / 10
60.5% KP
39,104
31.7% share
18,175g
320 CS · 9.9/m
Pentaless#NA1
Nunu & Willump · Jungle
6 / 3 / 18
63.2% KP
17,364
14.1% share
13,329g
198 CS · 6.1/m
supramalignance#na01
Riven · Mid
11 / 9 / 9
52.6% KP
32,798
26.6% share
15,337g
227 CS · 7/m
Hub1012345#NA1
Senna · ADC
6 / 3 / 18
63.2% KP
25,922
21% share
15,500g
248 CS · 7.6/m
23 11#eddie
Thresh · Support
2 / 8 / 19
55.3% KP
7,985
6.5% share
8,491g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
