Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 498 days ago
7 / 1 / 9
K / D / A
47.1%
Kill participation
981.2
Damage / min
12,387g
458.5 gold / min
28
12 placed · 6 cleared
234
8.7 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNinkey#NA1
Gwen · Top
7 / 7 / 5
35.3% KP
30,517
23.5% share
10,770g
150 CS · 5.6/m
Andrew Barton#FLYGM
Dr. Mundo · Jungle
5 / 5 / 7
35.3% KP
23,534
18.1% share
11,423g
208 CS · 7.7/m
C9 Loki#kr3
Lucian · Mid
7 / 1 / 9
47.1% KP
26,510
20.4% share
12,387g
234 CS · 8.7/m
pug1#NA1
Miss Fortune · ADC
12 / 4 / 10
64.7% KP
40,624
31.3% share
15,975g
217 CS · 8/m
I AM MUTE DEAFEN#0Comm
Rell · Support
3 / 7 / 16
55.9% KP
8,566
6.6% share
8,219g
15 CS · 0.6/m
Red side
DefeatCaptBear#NA1
Kled · Top
3 / 8 / 8
45.8% KP
22,995
22.9% share
10,016g
186 CS · 6.9/m
blaberfish2#NA1
Trundle · Jungle
6 / 7 / 10
66.7% KP
29,047
28.9% share
12,041g
168 CS · 6.2/m
Samuelínito#2003
Aurora · Mid
10 / 3 / 3
54.2% KP
22,951
22.8% share
11,669g
209 CS · 7.7/m
Mahiru Shiina#LCS
Jhin · ADC
3 / 11 / 7
41.7% KP
17,601
17.5% share
8,679g
137 CS · 5.1/m
milqu#NA1
Soraka · Support
2 / 5 / 16
75% KP
7,909
7.9% share
7,307g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
