Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 497 days ago
14 / 2 / 14
K / D / A
75.7%
Kill participation
1,339.9
Damage / min
16,456g
594.8 gold / min
37
6 placed · 8 cleared
241
8.7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcant type#1998
Vayne · Top
6 / 7 / 3
37.5% KP
20,656
21.5% share
10,255g
184 CS · 6.7/m
Gryffinn#NA1
Volibear · Jungle
6 / 7 / 11
70.8% KP
19,150
19.9% share
12,089g
195 CS · 7/m
ENTHRALLED#999
Neeko · Mid
6 / 6 / 8
58.3% KP
20,193
21% share
11,186g
191 CS · 6.9/m
Zven#KEKW1
Varus · ADC
5 / 7 / 11
66.7% KP
30,141
31.3% share
11,711g
206 CS · 7.4/m
KDKD#9999
Nautilus · Support
1 / 10 / 8
37.5% KP
6,095
6.3% share
6,536g
26 CS · 0.9/m
Red side
VictoryC9 Loki#kr3
Aurora · Mid
14 / 2 / 14
75.7% KP
37,071
32.4% share
16,456g
241 CS · 8.7/m
wenwin#wenny
Udyr · Jungle
5 / 5 / 17
59.5% KP
19,641
17.2% share
12,700g
190 CS · 6.9/m
PATREON QUANTE#URGOT
Urgot · Top
11 / 4 / 5
43.2% KP
18,605
16.3% share
14,156g
204 CS · 7.4/m
MجĐØÑÃŁĐŠMДŃÅGĘЯ#ЯĘÃŁ
Draven · ADC
6 / 6 / 8
37.8% KP
28,203
24.7% share
12,002g
187 CS · 6.8/m
Cryogen#Tay
Bard · Support
1 / 7 / 24
67.6% KP
10,827
9.5% share
8,769g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
