Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 497 days ago
3 / 3 / 4
K / D / A
58.3%
Kill participation
925.8
Damage / min
10,942g
443.9 gold / min
21
13 placed · 1 cleared
224
9.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPATREON QUANTE#URGOT
Urgot · Top
0 / 5 / 1
8.3% KP
7,484
10.5% share
8,361g
182 CS · 7.4/m
ENTHRALLED#999
Trundle · Jungle
5 / 4 / 3
66.7% KP
11,212
15.7% share
9,634g
127 CS · 5.2/m
C9 Loki#kr3
Viktor · Mid
3 / 3 / 4
58.3% KP
22,821
31.9% share
10,942g
224 CS · 9.1/m
MجĐØÑÃŁĐŠMДŃÅGĘЯ#ЯĘÃŁ
Kog'Maw · ADC
4 / 10 / 1
41.7% KP
22,651
31.7% share
8,367g
145 CS · 5.9/m
Cryogen#Tay
Fiddlesticks · Support
0 / 6 / 6
50% KP
7,274
10.2% share
6,304g
29 CS · 1.2/m
Red side
Victorycant type#1998
Nidalee · Top
3 / 1 / 9
42.9% KP
16,579
19.1% share
10,904g
192 CS · 7.8/m
Gryffinn#NA1
Volibear · Jungle
10 / 1 / 8
64.3% KP
20,084
23.1% share
12,944g
218 CS · 8.8/m
Samuelínito#2003
Yone · Mid
2 / 5 / 2
14.3% KP
9,198
10.6% share
8,733g
195 CS · 7.9/m
Zven#KEKW1
Varus · ADC
5 / 1 / 14
67.9% KP
24,273
28% share
11,623g
211 CS · 8.6/m
KDKD#9999
Neeko · Support
8 / 4 / 9
60.7% KP
16,706
19.2% share
7,943g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
