Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 496 days ago
13 / 5 / 7
K / D / A
45.5%
Kill participation
1,169.4
Damage / min
13,427g
499.8 gold / min
23
3 placed · 6 cleared
193
7.2 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThanatoes#kr2
Jayce · Top
12 / 3 / 11
52.3% KP
30,047
25.9% share
17,980g
290 CS · 10.8/m
may b ammoniaboi#chill
Graves · Jungle
8 / 4 / 9
38.6% KP
19,420
16.8% share
12,988g
226 CS · 8.4/m
C9 Loki#kr3
Aurora · Mid
13 / 5 / 7
45.5% KP
31,419
27.1% share
13,427g
193 CS · 7.2/m
Alpha Smoker#420
Zeri · ADC
9 / 4 / 5
31.8% KP
18,654
16.1% share
13,770g
263 CS · 9.8/m
Steamed Scallops#na2
Bard · Support
2 / 2 / 25
61.4% KP
16,339
14.1% share
9,880g
17 CS · 0.6/m
Red side
Defeat小奶猫#喵喵喵
Gwen · Top
3 / 13 / 5
44.4% KP
21,000
27.2% share
10,554g
131 CS · 4.9/m
blaberfish2#NA1
Lee Sin · Jungle
5 / 10 / 8
72.2% KP
16,691
21.6% share
10,494g
142 CS · 5.3/m
Lolgunslinger#NA3
Heimerdinger · Mid
1 / 11 / 1
11.1% KP
15,637
20.2% share
9,540g
210 CS · 7.8/m
InoriB#2005
Jhin · ADC
6 / 3 / 4
55.6% KP
16,191
20.9% share
13,658g
275 CS · 10.2/m
Busio JNG#NA1
Shen · Support
3 / 7 / 10
72.2% KP
7,809
10.1% share
8,413g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
