Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Victory
Ranked Solo/Duo · 490 days ago
3 / 8 / 15
K / D / A
58.1%
Kill participation
880.2
Damage / min
14,217g
475.5 gold / min
18
13 placed · 2 cleared
220
7.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAizo#Happy
Sion · Top
4 / 8 / 15
61.3% KP
28,829
19.2% share
11,369g
217 CS · 7.3/m
BookiLol#OP1
Pantheon · Jungle
14 / 3 / 9
74.2% KP
40,831
27.2% share
15,562g
198 CS · 6.6/m
C9 Loki#kr3
Twisted Fate · Mid
3 / 8 / 15
58.1% KP
26,318
17.5% share
14,217g
220 CS · 7.4/m
monkey30000#Lyff
Ezreal · ADC
9 / 5 / 15
77.4% KP
48,266
32.1% share
13,804g
219 CS · 7.3/m
Xuuka#1711
Karma · Support
1 / 5 / 23
77.4% KP
5,960
4% share
8,436g
24 CS · 0.8/m
Red side
DefeatDenathor#NA1
Aatrox · Top
6 / 7 / 6
44.4% KP
29,933
27.3% share
11,062g
174 CS · 5.8/m
jPxPhil#NA1
Bel'Veth · Jungle
4 / 6 / 9
48.1% KP
17,501
16% share
10,915g
183 CS · 6.1/m
Drazmere#NA1
Sylas · Mid
6 / 5 / 11
63% KP
30,994
28.3% share
12,159g
197 CS · 6.6/m
Lafey#uwus
Seraphine · ADC
5 / 3 / 10
55.6% KP
20,141
18.4% share
12,286g
210 CS · 7/m
Clareetz#0002
Pyke · Support
6 / 10 / 7
48.1% KP
10,991
10% share
9,356g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
