Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 490 days ago
5 / 6 / 8
K / D / A
56.5%
Kill participation
907.9
Damage / min
16,172g
490.8 gold / min
29
15 placed · 1 cleared
308
9.3 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFloatingShoplist#GHOST
K'Sante · Top
1 / 7 / 9
43.5% KP
14,334
14.6% share
11,708g
230 CS · 7/m
Move#Løøk
Lee Sin · Jungle
4 / 8 / 9
56.5% KP
14,555
14.8% share
11,867g
152 CS · 4.6/m
C9 Loki#kr3
Azir · Mid
5 / 6 / 8
56.5% KP
29,915
30.4% share
16,172g
308 CS · 9.3/m
aadam#5IFT1
Kai'Sa · ADC
13 / 8 / 5
78.3% KP
30,912
31.4% share
19,835g
309 CS · 9.4/m
乌桃茶#ouo
Rell · Support
0 / 8 / 16
69.6% KP
8,589
8.7% share
8,478g
26 CS · 0.8/m
Red side
VictoryMySwordCrimson#2006
Yone · Top
5 / 4 / 13
48.6% KP
23,717
20.7% share
16,028g
301 CS · 9.1/m
4 Stars#god
Xin Zhao · Jungle
6 / 3 / 15
56.8% KP
24,858
21.7% share
15,537g
274 CS · 8.3/m
Lafey#uwus
Lux · Mid
9 / 5 / 13
59.5% KP
24,928
21.8% share
14,262g
221 CS · 6.7/m
Tokibuny#ttv
Aurora · ADC
15 / 7 / 4
51.4% KP
30,016
26.2% share
15,916g
211 CS · 6.4/m
AdmirablePotato#6318
Skarner · Support
2 / 5 / 22
64.9% KP
10,945
9.6% share
10,498g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
