Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 490 days ago
7 / 2 / 9
K / D / A
59.3%
Kill participation
1,135.3
Damage / min
14,164g
551.8 gold / min
29
14 placed · 4 cleared
245
9.5 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAizo#Happy
Sion · Top
5 / 4 / 6
40.7% KP
18,480
18.8% share
9,630g
165 CS · 6.4/m
tytytytyh#hty
Xin Zhao · Jungle
7 / 4 / 10
63% KP
15,208
15.5% share
11,302g
143 CS · 5.6/m
C9 Loki#kr3
Viktor · Mid
7 / 2 / 9
59.3% KP
29,139
29.6% share
14,164g
245 CS · 9.5/m
Daption#TwTv
Jhin · ADC
6 / 2 / 9
55.6% KP
25,405
25.8% share
12,797g
197 CS · 7.7/m
Fred Lafonce#NA1
Seraphine · Support
2 / 3 / 14
59.3% KP
10,171
10.3% share
8,148g
17 CS · 0.7/m
Red side
Defeat抖音薇信tonytoppwd#pwdd
Ambessa · Top
2 / 6 / 5
46.7% KP
23,894
34% share
9,516g
205 CS · 8/m
江多宝#0409
Viego · Jungle
8 / 8 / 2
66.7% KP
14,956
21.3% share
10,916g
179 CS · 7/m
Gunslinger LOW#NA1
Heimerdinger · Mid
1 / 4 / 5
40% KP
12,034
17.1% share
7,574g
142 CS · 5.5/m
Cody Sun#Saiko
Vayne · ADC
3 / 5 / 5
53.3% KP
14,698
20.9% share
9,631g
175 CS · 6.8/m
billie#angel
Soraka · Support
1 / 4 / 6
46.7% KP
4,594
6.5% share
5,768g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
