Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Victory
Ranked Solo/Duo · 490 days ago
12 / 1 / 13
K / D / A
78.1%
Kill participation
1,131.3
Damage / min
16,420g
605.2 gold / min
25
5 placed · 6 cleared
217
8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLEVITICUS#0000
Gragas · Top
6 / 5 / 9
46.9% KP
24,415
23.1% share
10,994g
166 CS · 6.1/m
BoostedDonkey#NA1
Kindred · Jungle
8 / 3 / 12
62.5% KP
19,286
18.2% share
12,650g
188 CS · 6.9/m
C9 Loki#kr3
Twisted Fate · Mid
12 / 1 / 13
78.1% KP
30,697
29% share
16,420g
217 CS · 8/m
fiction#gap
Caitlyn · ADC
4 / 4 / 11
46.9% KP
20,545
19.4% share
11,399g
194 CS · 7.1/m
Koala#Euca
Braum · Support
2 / 6 / 23
78.1% KP
10,802
10.2% share
8,756g
19 CS · 0.7/m
Red side
Defeatcount numbers xd#kimmy
Jayce · Top
2 / 6 / 4
31.6% KP
17,914
22.5% share
9,699g
199 CS · 7.3/m
ChillinLike#001
Lee Sin · Jungle
7 / 9 / 8
78.9% KP
14,526
18.3% share
10,927g
158 CS · 5.8/m
god plan#NA1
Ryze · Mid
1 / 4 / 10
57.9% KP
19,026
23.9% share
10,124g
202 CS · 7.4/m
Tkt#NA33
Kai'Sa · ADC
8 / 5 / 5
68.4% KP
22,492
28.3% share
12,429g
238 CS · 8.8/m
Nukezz#supp
Nautilus · Support
1 / 8 / 8
47.4% KP
5,519
6.9% share
6,794g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
