Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 488 days ago
15 / 2 / 7
K / D / A
88%
Kill participation
1,746.3
Damage / min
16,134g
573.8 gold / min
24
13 placed · 7 cleared
283
10.1 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcant type#1998
Nidalee · Top
3 / 5 / 5
53.3% KP
20,365
22.9% share
11,258g
223 CS · 7.9/m
Gryffinn#NA1
Volibear · Jungle
7 / 5 / 3
66.7% KP
20,824
23.5% share
12,385g
219 CS · 7.8/m
Citadel Bradley#0002
Sylas · Mid
4 / 4 / 0
26.7% KP
18,760
21.1% share
12,739g
242 CS · 8.6/m
Cody Sun#Saiko
Senna · ADC
1 / 6 / 2
20% KP
18,585
20.9% share
9,852g
204 CS · 7.3/m
Isles#000
Karma · Support
0 / 5 / 4
26.7% KP
10,240
11.5% share
6,633g
37 CS · 1.3/m
Red side
VictoryZamudo#0517
Jayce · Top
3 / 8 / 10
52% KP
23,929
19.9% share
11,003g
212 CS · 7.5/m
BookiLol#OP1
Pantheon · Jungle
6 / 3 / 12
72% KP
23,686
19.7% share
13,103g
187 CS · 6.7/m
snarkyy#krule
Ahri · Mid
1 / 1 / 4
20% KP
15,122
12.6% share
9,967g
237 CS · 8.4/m
C9 Loki#kr3
Lucian · ADC
15 / 2 / 7
88% KP
49,100
40.9% share
16,134g
283 CS · 10.1/m
Alcalamity#NA1
Milio · Support
0 / 1 / 23
92% KP
8,287
6.9% share
8,636g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
