Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 487 days ago
9 / 8 / 9
K / D / A
52.9%
Kill participation
1,326.7
Damage / min
13,564g
469.1 gold / min
24
14 placed · 5 cleared
225
7.8 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZelt#NA1
Jayce · Top
2 / 9 / 10
35.3% KP
18,848
16.5% share
11,276g
199 CS · 6.9/m
Skipthinking#skips
Bel'Veth · Jungle
9 / 15 / 6
44.1% KP
15,308
13.4% share
12,494g
127 CS · 4.4/m
C9 Loki#kr3
Azir · Mid
9 / 8 / 9
52.9% KP
38,364
33.6% share
13,564g
225 CS · 7.8/m
samekosaba#ÒωÓ
Vayne · ADC
12 / 9 / 10
64.7% KP
32,739
28.7% share
13,842g
184 CS · 6.4/m
stay humble#adc
Leona · Support
2 / 15 / 13
44.1% KP
8,934
7.8% share
7,964g
11 CS · 0.4/m
Red side
VictoryInconsiderate#I AM
Riven · Top
12 / 7 / 12
42.9% KP
25,512
19.5% share
14,495g
186 CS · 6.4/m
YouMasterGame#0213
Kindred · Jungle
27 / 4 / 13
71.4% KP
54,449
41.6% share
20,679g
190 CS · 6.6/m
Freeze#gurb
Sylas · Mid
3 / 7 / 24
48.2% KP
19,977
15.3% share
11,542g
162 CS · 5.6/m
I am Ravey#NA1
Mel · ADC
10 / 6 / 14
42.9% KP
17,153
13.1% share
13,962g
210 CS · 7.3/m
Breezyyy2#NA1
Poppy · Support
4 / 10 / 23
48.2% KP
13,722
10.5% share
9,415g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
