Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 479 days ago
13 / 6 / 13
K / D / A
50%
Kill participation
1,388.1
Damage / min
18,377g
637 gold / min
21
11 placed · 3 cleared
273
9.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSingerACC#sing
Ambessa · Top
4 / 8 / 7
29.7% KP
21,036
18% share
10,060g
177 CS · 6.1/m
eXyu#000
Vi · Jungle
7 / 10 / 9
43.2% KP
13,644
11.7% share
11,454g
179 CS · 6.2/m
08192009#CN1
Kassadin · Mid
13 / 9 / 8
56.8% KP
29,851
25.6% share
14,822g
171 CS · 5.9/m
Momonga#ehehe
Corki · ADC
4 / 14 / 13
45.9% KP
29,013
24.8% share
12,392g
207 CS · 7.2/m
guxixgankk#LYON
Zoe · Support
9 / 11 / 14
62.2% KP
23,266
19.9% share
11,731g
34 CS · 1.2/m
Red side
VictoryInconsiderate#I AM
Riven · Top
8 / 10 / 5
25% KP
22,627
16.3% share
11,636g
151 CS · 5.2/m
heracrossguy123#chill
Nunu & Willump · Jungle
9 / 4 / 18
51.9% KP
22,152
16% share
13,275g
168 CS · 5.8/m
C9 Loki#kr3
Yone · Mid
13 / 6 / 13
50% KP
40,047
28.9% share
18,377g
273 CS · 9.5/m
INFLICTED#CN1
Karthus · ADC
18 / 10 / 9
51.9% KP
41,784
30.2% share
14,935g
194 CS · 6.7/m
kimdown#1999
Leona · Support
4 / 7 / 24
53.8% KP
11,811
8.5% share
9,989g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
