Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 478 days ago
10 / 3 / 4
K / D / A
42.4%
Kill participation
1,032.4
Damage / min
11,999g
492.8 gold / min
20
10 placed · 2 cleared
210
8.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatphilip#craig
Ambessa · Top
2 / 9 / 3
29.4% KP
17,198
21.1% share
8,304g
172 CS · 7.1/m
Citadel Bradley#0002
Nidalee · Jungle
3 / 7 / 9
70.6% KP
16,229
19.9% share
8,656g
117 CS · 4.8/m
Retrozing#LCS
Akshan · Mid
12 / 5 / 2
82.4% KP
20,467
25.1% share
12,149g
137 CS · 5.6/m
Rascal500#NA1
Ezreal · ADC
0 / 8 / 7
41.2% KP
15,379
18.9% share
7,590g
157 CS · 6.4/m
Protos#Colin
Neeko · Support
0 / 5 / 12
70.6% KP
12,232
15% share
6,353g
21 CS · 0.9/m
Red side
VictoryMySwordCrimson#2006
Renekton · Top
4 / 4 / 8
36.4% KP
19,500
20.4% share
10,544g
189 CS · 7.8/m
chinatsu cat#blue
Lillia · Jungle
13 / 2 / 7
60.6% KP
24,794
26% share
14,617g
237 CS · 9.7/m
struggler#heed
Yone · Mid
6 / 4 / 5
33.3% KP
17,353
18.2% share
11,258g
174 CS · 7.1/m
C9 Loki#kr3
Lucian · ADC
10 / 3 / 4
42.4% KP
25,138
26.3% share
11,999g
210 CS · 8.6/m
TOPLANE101#TTV
Nami · Support
0 / 4 / 18
54.5% KP
8,710
9.1% share
7,079g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
