Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 478 days ago
9 / 5 / 9
K / D / A
50%
Kill participation
718.6
Damage / min
11,907g
449.9 gold / min
28
11 placed · 3 cleared
188
7.1 CS / min
Objective control
4
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjohn wick#light
Warwick · Top
7 / 9 / 7
38.9% KP
19,513
17.6% share
10,327g
139 CS · 5.3/m
C9 Loki#kr3
Lee Sin · Jungle
9 / 5 / 9
50% KP
19,019
17.2% share
11,907g
188 CS · 7.1/m
付一笑#CN001
Malzahar · Mid
6 / 5 / 12
50% KP
21,800
19.7% share
11,713g
209 CS · 7.9/m
IRIFENTGOD69#ーωー
Draven · ADC
7 / 6 / 4
30.6% KP
27,814
25.1% share
11,879g
165 CS · 6.2/m
tempest124#ミズゴロウ
Pantheon · Support
7 / 11 / 16
63.9% KP
22,512
20.3% share
9,239g
13 CS · 0.5/m
Red side
Victorysuperman#yone
Rumble · Top
12 / 10 / 12
68.6% KP
32,157
31.2% share
12,845g
148 CS · 5.6/m
PetoriaOasis#NA1
Viego · Jungle
8 / 5 / 15
65.7% KP
22,942
22.2% share
13,675g
194 CS · 7.3/m
abstention#0001
Kassadin · Mid
8 / 9 / 7
42.9% KP
16,271
15.8% share
13,044g
184 CS · 7/m
too digit iq#NA1
Ezreal · ADC
7 / 6 / 11
51.4% KP
25,184
24.4% share
12,498g
205 CS · 7.7/m
SlashDog#0817
Alistar · Support
0 / 6 / 20
57.1% KP
6,639
6.4% share
7,277g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
