Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Ranked Solo/Duo · 471 days ago
9 / 7 / 12
K / D / A
61.8%
Kill participation
1,432.6
Damage / min
14,293g
442.5 gold / min
30
13 placed · 6 cleared
215
6.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDenathor#NA1
Aurora · Top
7 / 5 / 10
45.9% KP
30,347
23.4% share
13,869g
216 CS · 6.7/m
SexyHugoBabyKing#两级反转
Wukong · Jungle
10 / 5 / 12
59.5% KP
25,658
19.8% share
15,946g
244 CS · 7.6/m
mrbleetoe#ryann
Vladimir · Mid
8 / 6 / 11
51.4% KP
31,074
23.9% share
14,239g
227 CS · 7/m
white space#alynn
Draven · ADC
11 / 9 / 10
56.8% KP
35,703
27.5% share
18,116g
244 CS · 7.6/m
YoojungHukiriLee#NA1
Alistar · Support
1 / 9 / 22
62.2% KP
7,123
5.5% share
8,998g
24 CS · 0.7/m
Red side
DefeatKaizer Morde#Death
Yorick · Top
5 / 4 / 7
35.3% KP
20,126
14.9% share
13,238g
248 CS · 7.7/m
co1dco1d#NA2
Lee Sin · Jungle
11 / 7 / 10
61.8% KP
23,986
17.7% share
13,494g
197 CS · 6.1/m
C9 Loki#kr3
Zoe · Mid
9 / 7 / 12
61.8% KP
46,272
34.2% share
14,293g
215 CS · 6.7/m
guxixgankk#LYON
Jhin · ADC
8 / 9 / 12
58.8% KP
28,522
21.1% share
13,264g
213 CS · 6.6/m
Summer#inflm
Karma · Support
1 / 10 / 23
70.6% KP
16,463
12.2% share
8,595g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
