Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 467 days ago
10 / 8 / 13
K / D / A
57.5%
Kill participation
1,337.5
Damage / min
19,389g
521.7 gold / min
38
18 placed · 8 cleared
323
8.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFUE Lamine Jamal#FUEGO
Jayce · Top
9 / 10 / 11
50% KP
39,366
24% share
16,493g
294 CS · 7.9/m
Music#NA2
Pantheon · Jungle
16 / 6 / 5
52.5% KP
30,744
18.7% share
17,368g
207 CS · 5.6/m
C9 Loki#kr3
Viktor · Mid
10 / 8 / 13
57.5% KP
49,712
30.3% share
19,389g
323 CS · 8.7/m
too digit iq#NA1
Ezreal · ADC
5 / 8 / 8
32.5% KP
28,247
17.2% share
13,863g
243 CS · 6.5/m
KDKD#9999
Karma · Support
0 / 8 / 19
47.5% KP
15,954
9.7% share
9,174g
35 CS · 0.9/m
Red side
VictorySee No Evil#APA
Irelia · Top
9 / 12 / 9
45% KP
30,168
19.7% share
18,865g
315 CS · 8.5/m
dlwlrma#dusk
Qiyana · Jungle
7 / 7 / 17
60% KP
32,355
21.1% share
16,310g
244 CS · 6.6/m
Citadel Bradley#0002
Ryze · Mid
10 / 8 / 10
50% KP
40,298
26.3% share
17,737g
268 CS · 7.2/m
mcqueen69#glub
Twitch · ADC
14 / 7 / 10
60% KP
42,536
27.7% share
18,880g
283 CS · 7.6/m
Breezyyy#NA1
Rakan · Support
0 / 6 / 25
62.5% KP
7,978
5.2% share
11,331g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
