Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 451 days ago
8 / 8 / 16
K / D / A
54.5%
Kill participation
1,387.7
Damage / min
18,809g
548.1 gold / min
37
15 placed · 9 cleared
319
9.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKumo9#NA1
Volibear · Top
6 / 6 / 15
47.7% KP
27,004
15.8% share
13,018g
192 CS · 5.6/m
Crab skirmisher#NA2
Xin Zhao · Jungle
13 / 3 / 24
84.1% KP
35,266
20.6% share
16,293g
193 CS · 5.6/m
C9 Loki#kr3
Azir · Mid
8 / 8 / 16
54.5% KP
47,621
27.8% share
18,809g
319 CS · 9.3/m
ToastyAlex#NA1
Corki · ADC
15 / 4 / 10
56.8% KP
43,009
25.1% share
17,818g
304 CS · 8.9/m
From Iron#1123
Bard · Support
2 / 8 / 22
54.5% KP
18,491
10.8% share
10,064g
23 CS · 0.7/m
Red side
Defeatcant type#1998
Riven · Top
4 / 11 / 9
44.8% KP
27,104
19.6% share
13,072g
220 CS · 6.4/m
BookiLol#OP1
Jarvan IV · Jungle
4 / 13 / 14
62.1% KP
17,414
12.6% share
11,676g
158 CS · 4.6/m
always plan ahea#TLAPA
Sylas · Mid
10 / 10 / 6
55.2% KP
41,231
29.9% share
15,112g
223 CS · 6.5/m
Samikin#uwu
Mel · ADC
11 / 1 / 2
44.8% KP
44,414
32.2% share
17,974g
320 CS · 9.3/m
Andrew Barton#FLYGM
Rakan · Support
0 / 9 / 17
58.6% KP
7,799
5.7% share
8,275g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
