Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 450 days ago
5 / 3 / 18
K / D / A
65.7%
Kill participation
976.6
Damage / min
13,014g
433.6 gold / min
18
10 placed · 1 cleared
220
7.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytree frog#100
Ambessa · Top
8 / 4 / 11
54.3% KP
30,413
24.6% share
13,380g
222 CS · 7.4/m
Spica#001
Jarvan IV · Jungle
11 / 0 / 20
88.6% KP
28,234
22.9% share
15,485g
206 CS · 6.9/m
C9 Loki#kr3
Galio · Mid
5 / 3 / 18
65.7% KP
29,315
23.8% share
13,014g
220 CS · 7.3/m
SageWabe#Sage
Tristana · ADC
8 / 7 / 10
51.4% KP
23,894
19.4% share
12,257g
170 CS · 5.7/m
KatEvolved#666
Janna · Support
3 / 5 / 26
82.9% KP
11,547
9.4% share
9,580g
41 CS · 1.4/m
Red side
Defeatcant type#1998
Riven · Top
6 / 5 / 2
42.1% KP
22,839
23.1% share
13,547g
230 CS · 7.7/m
PATREON HUNCHO#heca
Hecarim · Jungle
3 / 6 / 5
42.1% KP
7,187
7.3% share
10,730g
219 CS · 7.3/m
always plan ahea#TLAPA
Corki · Mid
5 / 9 / 1
31.6% KP
35,985
36.4% share
11,534g
221 CS · 7.4/m
Samikin#uwu
Mel · ADC
5 / 7 / 5
52.6% KP
28,438
28.7% share
11,867g
222 CS · 7.4/m
KaiGyt#0187
Alistar · Support
0 / 8 / 9
47.4% KP
4,479
4.5% share
6,880g
10 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
