Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 449 days ago
19 / 2 / 11
K / D / A
78.9%
Kill participation
1,805.3
Damage / min
18,467g
603.2 gold / min
35
15 placed · 5 cleared
291
9.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKumo9#NA1
Sion · Top
6 / 1 / 8
36.8% KP
16,098
12.8% share
12,774g
191 CS · 6.2/m
Andrew Barton#FLYGM
Mordekaiser · Jungle
6 / 1 / 12
47.4% KP
21,484
17.1% share
13,779g
256 CS · 8.4/m
C9 Loki#kr3
Corki · Mid
19 / 2 / 11
78.9% KP
55,271
44% share
18,467g
291 CS · 9.5/m
42141321#CA1
Senna · ADC
5 / 5 / 19
63.2% KP
24,453
19.5% share
13,450g
189 CS · 6.2/m
KaiGyt#0187
Alistar · Support
2 / 5 / 24
68.4% KP
8,378
6.7% share
9,201g
30 CS · 1/m
Red side
Defeattree frog#100
Yone · Top
2 / 6 / 2
28.6% KP
30,273
25.1% share
13,063g
278 CS · 9.1/m
Pentaless#penta
Nunu & Willump · Jungle
4 / 10 / 3
50% KP
12,970
10.8% share
10,323g
158 CS · 5.2/m
always plan ahea#TLAPA
Aurora · Mid
2 / 9 / 1
21.4% KP
30,275
25.1% share
9,359g
177 CS · 5.8/m
AD King#LYON
Yunara · ADC
6 / 6 / 4
71.4% KP
33,185
27.5% share
13,615g
225 CS · 7.3/m
iuiuiuiuiu#iuiui
Bard · Support
0 / 7 / 8
57.1% KP
13,781
11.4% share
7,192g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
