Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 449 days ago
3 / 5 / 3
K / D / A
46.2%
Kill participation
755.1
Damage / min
8,960g
400.6 gold / min
10
8 placed · 0 cleared
197
8.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMySwordCrimson#2006
Rumble · Top
6 / 2 / 7
44.8% KP
17,818
22.9% share
9,863g
170 CS · 7.6/m
Andrew Barton#FLYGM
Ambessa · Jungle
9 / 0 / 5
48.3% KP
10,564
13.6% share
11,113g
185 CS · 8.3/m
Kumo9#NA1
Renekton · Mid
2 / 4 / 8
34.5% KP
15,337
19.7% share
8,424g
162 CS · 7.2/m
cant type#1998
Kai'Sa · ADC
11 / 3 / 7
62.1% KP
25,934
33.4% share
11,342g
177 CS · 7.9/m
YoojungHukiriLee#NA1
Nautilus · Support
1 / 4 / 18
65.5% KP
8,057
10.4% share
6,866g
22 CS · 1/m
Red side
Defeat야스오 탑은 약하고 버프가 필#chama
Yasuo · Top
4 / 8 / 2
46.2% KP
19,441
26.8% share
9,093g
178 CS · 8/m
iuiuiuiuiu#iuiui
Skarner · Jungle
2 / 4 / 2
30.8% KP
9,686
13.4% share
7,430g
131 CS · 5.9/m
C9 Loki#kr3
Viktor · Mid
3 / 5 / 3
46.2% KP
16,888
23.3% share
8,960g
197 CS · 8.8/m
Zven#KEKW1
Lucian · ADC
3 / 6 / 4
53.8% KP
21,125
29.1% share
8,801g
182 CS · 8.1/m
Isles#000
Braum · Support
1 / 6 / 7
61.5% KP
5,405
7.5% share
5,892g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
