Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 448 days ago
11 / 6 / 10
K / D / A
45.7%
Kill participation
1,313.4
Damage / min
16,429g
460 gold / min
39
9 placed · 11 cleared
274
7.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThanatoes#kr2
Renekton · Top
9 / 7 / 6
42.9% KP
22,233
17.6% share
16,734g
272 CS · 7.6/m
Michael Johndan#NA1
Morgana · Jungle
6 / 13 / 11
48.6% KP
25,773
20.4% share
12,468g
155 CS · 4.3/m
was good in s8#washd
LeBlanc · Mid
7 / 8 / 10
48.6% KP
22,390
17.7% share
14,181g
242 CS · 6.8/m
Tactical0#NA1
Lucian · ADC
13 / 8 / 6
54.3% KP
46,257
36.6% share
17,975g
281 CS · 7.9/m
VULCAN#5125
Blitzcrank · Support
0 / 11 / 13
37.1% KP
9,772
7.7% share
8,007g
27 CS · 0.8/m
Red side
Victorywhite space#alynn
Vayne · Top
18 / 8 / 7
54.3% KP
46,828
27% share
17,989g
242 CS · 6.8/m
Rapid#1230
Jarvan IV · Jungle
8 / 7 / 28
78.3% KP
27,862
16.1% share
16,265g
208 CS · 5.8/m
C9 Loki#kr3
Aurora · Mid
11 / 6 / 10
45.7% KP
46,910
27.1% share
16,429g
274 CS · 7.7/m
AD King#LYON
Yunara · ADC
6 / 9 / 13
41.3% KP
35,894
20.7% share
16,493g
288 CS · 8.1/m
One Dan#Zen
Lulu · Support
3 / 6 / 27
65.2% KP
15,789
9.1% share
11,352g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
