Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 448 days ago
20 / 6 / 16
K / D / A
73.5%
Kill participation
1,350
Damage / min
25,503g
539 gold / min
45
23 placed · 7 cleared
390
8.2 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
5
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThanatoes#kr2
Jayce · Top
14 / 5 / 6
57.1% KP
75,987
34.3% share
25,875g
404 CS · 8.5/m
SexyHugoBabyKing#两级反转
Jarvan IV · Jungle
3 / 13 / 18
60% KP
18,525
8.4% share
15,821g
209 CS · 4.4/m
ToastyAlex#NA1
Viktor · Mid
11 / 11 / 13
68.6% KP
63,697
28.7% share
17,932g
242 CS · 5.1/m
PhantomL0rd#Karth
Karthus · ADC
6 / 12 / 14
57.1% KP
51,895
23.4% share
17,905g
288 CS · 6.1/m
KaiGyt#0187
Poppy · Support
1 / 8 / 12
37.1% KP
11,535
5.2% share
11,508g
33 CS · 0.7/m
Red side
VictoryMental Clarity#Shen
Shen · Top
2 / 4 / 22
49% KP
16,773
9.1% share
15,414g
263 CS · 5.6/m
Grell#3010
Xin Zhao · Jungle
13 / 10 / 18
63.3% KP
40,629
22.1% share
18,301g
253 CS · 5.3/m
waterdrinker99#NA1
Orianna · Mid
11 / 7 / 21
65.3% KP
49,588
27% share
20,776g
322 CS · 6.8/m
C9 Loki#kr3
Varus · ADC
20 / 6 / 16
73.5% KP
63,877
34.8% share
25,503g
390 CS · 8.2/m
KDKD#9999
Thresh · Support
3 / 8 / 34
75.5% KP
12,687
6.9% share
12,682g
21 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
