Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Defeat
Ranked Solo/Duo · 446 days ago
9 / 5 / 7
K / D / A
61.5%
Kill participation
972.2
Damage / min
14,554g
419.8 gold / min
35
8 placed · 6 cleared
197
5.7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBorn To Die#L ana
Gragas · Top
5 / 7 / 11
59.3% KP
24,043
20.3% share
12,732g
206 CS · 5.9/m
Pentaless#NA1
Jarvan IV · Jungle
5 / 5 / 14
70.4% KP
17,971
15.2% share
13,391g
208 CS · 6/m
I will trade#NA1
Twisted Fate · Mid
7 / 4 / 10
63% KP
32,047
27.1% share
20,199g
306 CS · 8.8/m
fame and glory#known
Draven · ADC
6 / 6 / 10
59.3% KP
33,657
28.4% share
16,210g
266 CS · 7.7/m
Andrew Barton#FLYGM
Nautilus · Support
4 / 4 / 12
59.3% KP
10,708
9% share
10,325g
51 CS · 1.5/m
Red side
DefeatFLY Gakgos#F L Y
Yone · Top
4 / 10 / 7
42.3% KP
20,423
17.3% share
14,510g
293 CS · 8.5/m
C9 Loki#kr3
Nidalee · Jungle
9 / 5 / 7
61.5% KP
33,703
28.6% share
14,554g
197 CS · 5.7/m
FruityNat#MEOW
Riven · Mid
3 / 3 / 9
46.2% KP
15,216
12.9% share
13,938g
267 CS · 7.7/m
Zven#KEKW1
Yunara · ADC
7 / 5 / 7
53.8% KP
40,962
34.7% share
17,667g
344 CS · 9.9/m
Busio JNG#NA1
Shen · Support
3 / 4 / 15
69.2% KP
7,726
6.5% share
10,450g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
