Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 435 days ago
13 / 2 / 2
K / D / A
60%
Kill participation
1,228.6
Damage / min
20,776g
631.2 gold / min
39
15 placed · 5 cleared
363
11 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlackOps#NA1
Dr. Mundo · Top
1 / 5 / 3
16% KP
13,367
13.3% share
10,213g
199 CS · 6/m
Egirl Smacker#Amaan
Rumble · Jungle
9 / 2 / 8
68% KP
26,889
26.8% share
15,828g
267 CS · 8.1/m
C9 Loki#kr3
Yone · Mid
13 / 2 / 2
60% KP
40,440
40.3% share
20,776g
363 CS · 11/m
Yoosik#1984
Lucian · ADC
1 / 5 / 7
32% KP
10,992
11% share
10,906g
215 CS · 6.5/m
billie worth#twtv
Nami · Support
1 / 4 / 17
72% KP
8,549
8.5% share
8,932g
22 CS · 0.7/m
Red side
DefeatJumpin Jalaps#NA1
Jayce · Top
3 / 7 / 4
38.9% KP
22,139
20.5% share
11,981g
243 CS · 7.4/m
Porty#6969
Olaf · Jungle
5 / 6 / 8
72.2% KP
16,862
15.6% share
13,513g
211 CS · 6.4/m
Berserker#Joker
Aurora · Mid
4 / 4 / 2
33.3% KP
34,077
31.5% share
14,401g
239 CS · 7.3/m
serpentshadow299#NA1
Draven · ADC
5 / 4 / 5
55.6% KP
24,358
22.5% share
15,053g
292 CS · 8.9/m
Quiche Bagel#BAGEL
Janna · Support
1 / 4 / 13
77.8% KP
10,618
9.8% share
8,446g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
