Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 435 days ago
5 / 7 / 4
K / D / A
56.3%
Kill participation
729.4
Damage / min
7,987g
381.8 gold / min
25
11 placed · 0 cleared
114
5.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryInconsiderate#I AM
Aatrox · Top
3 / 1 / 6
37.5% KP
15,838
17.9% share
7,492g
141 CS · 6.7/m
xeirzo#xcx
Gwen · Jungle
6 / 5 / 10
66.7% KP
20,906
23.6% share
9,471g
153 CS · 7.3/m
always plan ahea#TLAPA
Corki · Mid
7 / 4 / 8
62.5% KP
20,660
23.3% share
9,325g
165 CS · 7.9/m
cant type#1998
Ezreal · ADC
3 / 1 / 11
58.3% KP
20,406
23% share
8,251g
148 CS · 7.1/m
KatEvolved#666
Karma · Support
5 / 5 / 15
83.3% KP
10,748
12.1% share
7,284g
28 CS · 1.3/m
Red side
Defeatrogue# xd
Nidalee · Top
2 / 1 / 1
18.8% KP
20,249
26.2% share
7,882g
159 CS · 7.6/m
C9 Loki#kr3
Lee Sin · Jungle
5 / 7 / 4
56.3% KP
15,256
19.7% share
7,987g
114 CS · 5.5/m
Ablazeolive#NA1
Azir · Mid
5 / 4 / 4
56.3% KP
21,610
27.9% share
8,794g
162 CS · 7.7/m
array#1128
Yunara · ADC
3 / 5 / 3
37.5% KP
12,731
16.5% share
7,936g
129 CS · 6.2/m
Aitsuki Nakuru#藍月なくる
Nautilus · Support
1 / 7 / 9
62.5% KP
7,480
9.7% share
5,382g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
