Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 432 days ago
5 / 6 / 2
K / D / A
38.9%
Kill participation
754.1
Damage / min
9,146g
386.5 gold / min
14
5 placed · 2 cleared
161
6.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFudgecakey#5811
Olaf · Top
2 / 5 / 0
11.1% KP
14,693
18.4% share
9,210g
182 CS · 7.7/m
Citadel Kenvi#CTD
Brand · Jungle
10 / 5 / 3
72.2% KP
27,392
34.2% share
10,964g
152 CS · 6.4/m
C9 Loki#kr3
Qiyana · Mid
5 / 6 / 2
38.9% KP
17,848
22.3% share
9,146g
161 CS · 6.8/m
Hub1012345#NA1
Ashe · ADC
0 / 7 / 5
27.8% KP
10,324
12.9% share
7,759g
165 CS · 7/m
tree frog#100
Pyke · Support
1 / 6 / 10
61.1% KP
9,805
12.2% share
7,217g
33 CS · 1.4/m
Red side
Victorywhite space#alynn
Viego · Top
3 / 4 / 3
20.7% KP
13,144
16.7% share
10,042g
197 CS · 8.3/m
Umbreon#glow
Rek'Sai · Jungle
5 / 3 / 5
34.5% KP
13,450
17.1% share
10,434g
168 CS · 7.1/m
42141321#CA1
Akali · Mid
13 / 5 / 1
48.3% KP
26,527
33.7% share
12,151g
170 CS · 7.2/m
Zven#KEKW1
Yunara · ADC
7 / 3 / 8
51.7% KP
19,197
24.4% share
12,113g
207 CS · 8.7/m
Isles#000
Alistar · Support
1 / 3 / 15
55.2% KP
6,454
8.2% share
7,319g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
