Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 427 days ago
5 / 7 / 17
K / D / A
44.9%
Kill participation
1,326.7
Damage / min
15,781g
469.9 gold / min
17
13 placed · 1 cleared
244
7.3 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryC9 Loki#kr3
Rumble · Top
5 / 7 / 17
44.9% KP
44,554
29.9% share
15,781g
244 CS · 7.3/m
SexyHugoBabyKing#两级反转
Ekko · Jungle
22 / 4 / 12
69.4% KP
33,432
22.4% share
20,825g
218 CS · 6.5/m
woodeng#0208
Yone · Mid
12 / 8 / 13
51% KP
36,172
24.2% share
17,307g
270 CS · 8/m
Zven#KEKW1
Lucian · ADC
7 / 7 / 14
42.9% KP
25,455
17.1% share
14,735g
219 CS · 6.5/m
galbiking#NA2
Rakan · Support
3 / 9 / 24
55.1% KP
9,569
6.4% share
10,499g
31 CS · 0.9/m
Red side
DefeatZ5 Keii#606
Ambessa · Top
6 / 8 / 7
37.1% KP
29,301
18.8% share
14,638g
261 CS · 7.8/m
night#e e
Rengar · Jungle
13 / 10 / 6
54.3% KP
41,646
26.7% share
18,944g
230 CS · 6.8/m
TNIAS#LYON
Annie · Mid
2 / 12 / 11
37.1% KP
32,468
20.8% share
11,907g
240 CS · 7.1/m
Hub1012345#NA1
Corki · ADC
12 / 10 / 4
45.7% KP
40,595
26% share
16,145g
285 CS · 8.5/m
Isles#000
Nautilus · Support
2 / 9 / 15
48.6% KP
12,137
7.8% share
8,530g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
