Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 426 days ago
7 / 5 / 1
K / D / A
47.1%
Kill participation
641.7
Damage / min
9,632g
387.1 gold / min
17
9 placed · 1 cleared
167
6.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatC9 Loki#kr3
Lee Sin · Top
7 / 5 / 1
47.1% KP
15,967
18.1% share
9,632g
167 CS · 6.7/m
night#e e
Rengar · Jungle
0 / 10 / 6
35.3% KP
9,982
11.3% share
7,380g
124 CS · 5/m
always plan ahea#TLAPA
Cassiopeia · Mid
7 / 8 / 6
76.5% KP
37,017
42.1% share
11,014g
169 CS · 6.8/m
AD King#LYON
Senna · ADC
2 / 3 / 8
58.8% KP
19,002
21.6% share
9,685g
203 CS · 8.2/m
breezyyy2#deri
Alistar · Support
1 / 7 / 11
70.6% KP
6,043
6.9% share
6,266g
18 CS · 0.7/m
Red side
Victorycant type#1998
Riven · Top
6 / 5 / 12
54.5% KP
22,965
22.3% share
11,393g
196 CS · 7.9/m
chaechae1#lmao
Nidalee · Jungle
14 / 1 / 13
81.8% KP
28,884
28% share
13,656g
200 CS · 8/m
DARKWINGS#NA3
Sylas · Mid
6 / 4 / 4
30.3% KP
22,378
21.7% share
9,290g
166 CS · 6.7/m
Hub1012345#NA1
Corki · ADC
6 / 2 / 5
33.3% KP
20,477
19.9% share
10,704g
202 CS · 8.1/m
jPxPhil#NA1
Blitzcrank · Support
1 / 5 / 14
45.5% KP
8,285
8% share
6,360g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
