Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 425 days ago
12 / 2 / 2
K / D / A
32.6%
Kill participation
1,583.9
Damage / min
13,893g
600.6 gold / min
15
8 placed · 3 cleared
245
10.6 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryC9 Loki#kr3
Yone · Top
12 / 2 / 2
32.6% KP
36,642
30.6% share
13,893g
245 CS · 10.6/m
no offrole#srs
Xin Zhao · Jungle
8 / 5 / 12
46.5% KP
20,887
17.5% share
11,131g
148 CS · 6.4/m
heracrossguy123#chill
Nunu & Willump · Mid
4 / 4 / 17
48.8% KP
16,567
13.9% share
8,731g
83 CS · 3.6/m
Season of Leaves#Fall
Mel · ADC
17 / 3 / 6
53.5% KP
34,369
28.7% share
12,945g
183 CS · 7.9/m
YoojungHukiriLee#NA1
Rakan · Support
2 / 3 / 29
72.1% KP
11,114
9.3% share
8,424g
21 CS · 0.9/m
Red side
DefeatZelt#NA1
Aatrox · Top
2 / 7 / 5
43.8% KP
18,291
22.1% share
9,130g
144 CS · 6.2/m
xêïrzð#cult
Gwen · Jungle
7 / 13 / 5
75% KP
18,162
22% share
9,345g
117 CS · 5.1/m
always plan ahea#TLAPA
Cassiopeia · Mid
4 / 5 / 5
56.3% KP
20,723
25.1% share
10,257g
201 CS · 8.7/m
DZ Kisno#OQS
Sivir · ADC
1 / 7 / 4
31.3% KP
14,804
17.9% share
8,556g
174 CS · 7.5/m
Daption#TwTv
Maokai · Support
2 / 11 / 4
37.5% KP
10,636
12.9% share
6,357g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
