Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 424 days ago
9 / 7 / 5
K / D / A
58.3%
Kill participation
1,274.2
Damage / min
16,226g
504.2 gold / min
29
15 placed · 3 cleared
260
8.1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDhokla#NA1
Rumble · Top
9 / 3 / 9
46.2% KP
38,085
28.7% share
15,801g
267 CS · 8.3/m
iuiuiuiuiu#iuiui
Sylas · Jungle
13 / 4 / 13
66.7% KP
23,273
17.5% share
16,561g
230 CS · 7.1/m
Le ptit canard#QC1
Corki · Mid
5 / 6 / 9
35.9% KP
20,457
15.4% share
13,965g
248 CS · 7.7/m
Mookakaka#NA1
Smolder · ADC
3 / 8 / 14
43.6% KP
23,015
17.3% share
12,784g
178 CS · 5.5/m
Cupic#Hwei
Sona · Support
9 / 3 / 23
82.1% KP
27,840
21% share
12,877g
37 CS · 1.1/m
Red side
DefeatBlue#506
Ambessa · Top
1 / 5 / 2
12.5% KP
12,039
9.4% share
10,575g
231 CS · 7.2/m
T0mio#NA1
Singed · Jungle
4 / 6 / 10
58.3% KP
22,718
17.7% share
12,707g
243 CS · 7.6/m
C9 Loki#kr3
Syndra · Mid
9 / 7 / 5
58.3% KP
41,007
32% share
16,226g
260 CS · 8.1/m
AD King#LYON
Lucian · ADC
6 / 10 / 4
41.7% KP
25,411
19.8% share
12,715g
233 CS · 7.2/m
Ilia Topuria#8155
Senna · Support
4 / 11 / 12
66.7% KP
27,111
21.1% share
10,762g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
