Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 423 days ago
7 / 1 / 12
K / D / A
44.2%
Kill participation
906.5
Damage / min
12,276g
493.7 gold / min
24
9 placed · 2 cleared
219
8.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatafrican faker#NA2
Malphite · Top
1 / 8 / 5
28.6% KP
11,885
12.5% share
7,131g
131 CS · 5.3/m
samekosaba#ÒωÓ
Qiyana · Jungle
6 / 7 / 3
42.9% KP
16,006
16.9% share
9,239g
143 CS · 5.8/m
woodeng#0208
Viktor · Mid
3 / 9 / 2
23.8% KP
19,800
20.9% share
8,738g
168 CS · 6.8/m
Daption#TwTv
Corki · ADC
5 / 7 / 4
42.9% KP
26,748
28.2% share
8,977g
158 CS · 6.4/m
Isles#000
Pantheon · Support
6 / 12 / 7
61.9% KP
20,379
21.5% share
9,345g
37 CS · 1.5/m
Red side
VictoryC9 Loki#kr3
Aurora · Top
7 / 1 / 12
44.2% KP
22,541
19.5% share
12,276g
219 CS · 8.8/m
Dinner#NA1
Xin Zhao · Jungle
13 / 5 / 11
55.8% KP
22,624
19.6% share
12,225g
127 CS · 5.1/m
always plan ahea#TLAPA
Cassiopeia · Mid
9 / 5 / 7
37.2% KP
24,803
21.5% share
12,820g
203 CS · 8.2/m
MجĐØÑÃŁĐŠMДŃÅGĘЯ#ЯĘÃŁ
Draven · ADC
10 / 4 / 10
46.5% KP
32,394
28% share
14,547g
207 CS · 8.3/m
Cupic#Hwei
Sona · Support
4 / 6 / 21
58.1% KP
13,142
11.4% share
8,399g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
