Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Victory
Ranked Solo/Duo · 423 days ago
5 / 2 / 2
K / D / A
24.1%
Kill participation
610
Damage / min
10,072g
455.1 gold / min
14
10 placed · 3 cleared
194
8.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFLY Gakgos#F L Y
Rumble · Top
4 / 8 / 1
26.3% KP
18,560
29.7% share
8,274g
169 CS · 7.6/m
geonbu#0618
Nidalee · Jungle
5 / 8 / 9
73.7% KP
14,482
23.2% share
9,649g
128 CS · 5.8/m
MySwordCrimson#2006
Yasuo · Mid
3 / 5 / 0
15.8% KP
10,677
17.1% share
8,651g
194 CS · 8.8/m
Cody Sun#Ora
Yunara · ADC
4 / 3 / 4
42.1% KP
11,870
19% share
9,408g
197 CS · 8.9/m
Richard Yuan#IMT10
Nautilus · Support
3 / 5 / 8
57.9% KP
6,805
10.9% share
6,754g
21 CS · 0.9/m
Red side
VictoryI will trade#NA1
Mordekaiser · Top
12 / 4 / 5
58.6% KP
26,853
34.9% share
12,329g
171 CS · 7.7/m
nooneknows14#23432
Qiyana · Jungle
8 / 4 / 7
51.7% KP
17,539
22.8% share
12,821g
181 CS · 8.2/m
C9 Loki#kr3
Ziggs · Mid
5 / 2 / 2
24.1% KP
13,502
17.6% share
10,072g
194 CS · 8.8/m
MجĐØÑÃŁĐŠMДŃÅGĘЯ#ЯĘÃŁ
Draven · ADC
3 / 6 / 6
31% KP
14,056
18.3% share
9,345g
160 CS · 7.2/m
Oddielan#LYON
Rell · Support
1 / 3 / 11
41.4% KP
4,920
6.4% share
6,185g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
