Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 419 days ago
2 / 6 / 5
K / D / A
36.8%
Kill participation
872.9
Damage / min
11,180g
430.8 gold / min
17
10 placed · 3 cleared
262
10.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcant type#1998
Vayne · Top
6 / 3 / 3
47.4% KP
18,671
21.9% share
10,928g
217 CS · 8.4/m
geonbu#0618
Nidalee · Jungle
8 / 6 / 7
78.9% KP
22,434
26.4% share
12,424g
168 CS · 6.5/m
C9 Loki#kr3
Azir · Mid
2 / 6 / 5
36.8% KP
22,651
26.6% share
11,180g
262 CS · 10.1/m
fame and glory#known
Draven · ADC
0 / 8 / 4
21.1% KP
13,381
15.7% share
7,150g
145 CS · 5.6/m
Hiccup1357#duck
Lulu · Support
3 / 5 / 8
57.9% KP
7,957
9.4% share
7,413g
27 CS · 1/m
Red side
VictoryShogoooooooooooo#Ash
Yunara · Top
4 / 3 / 3
25% KP
13,651
15.9% share
10,008g
192 CS · 7.4/m
SexyHugoBabyKing#两级反转
Jarvan IV · Jungle
0 / 4 / 15
53.6% KP
7,045
8.2% share
8,769g
127 CS · 4.9/m
tree frog#100
Ryze · Mid
6 / 5 / 3
32.1% KP
15,948
18.6% share
12,785g
302 CS · 11.6/m
AD King#LYON
Lucian · ADC
14 / 5 / 7
75% KP
36,613
42.8% share
13,952g
206 CS · 7.9/m
Cupic#Hwei
Sona · Support
4 / 3 / 15
67.9% KP
12,382
14.5% share
9,091g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
